The Papers and day two Keynote schedules have not been finalized. As soon as they are, they will be posted on this page. Please check back soon for the full convention program.
Immersive audio production has become a common practice for music mixers and mastering engineers everywhere. Artists and labels are increasingly asking for 3D content to be delivered along with a standard stereo master. Practitioners, however, are at a loss when it comes to how and what to deliver, as various streaming services implement their own binaural processes. The differences include LFE filter settings, room simulation, loudness measurement and whether or not spatialization settings are respected. A panel of experts will discuss these issues and advise on best strategies regarding rear channel content, proper use of LFE and center channel as well as side surround and height channel signals. Questions from the audience will be a welcome part of the workshop.
Richard King is an Educator, Researcher, and a Grammy Award winning recording engineer. Richard has garnered Grammy Awards in various fields including Best Engineered Album in both the Classical and Non-Classical categories. Richard is an Associate Professor at the Schulich School... Read More →
Ronald Prent started his career at Wisseloord Studios in the Netherlands in 1980 as an inexperiencedassistant and has since established himself as one of the most accomplished and innovative recording &mix engineers in the world. In the early years of surround sound, Ronald was a... Read More →