The Papers and day two Keynote schedules have not been finalized. As soon as they are, they will be posted on this page. Please check back soon for the full convention program.
Spatial audio has been in games since 2016, but there have been some recent major updates and improvements. This session will cover the what, why, and how of integrating spatial audio into games. There will be examples of creative applications in a mix, including playback of demos over the Dolby Atmos system in the room.